using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    public enum ServiceTriggerMoveRangeType
    {
        [InspectorName("接近触发")]
        Approach = 0,
        [InspectorName("远离触发")]
        FarAway = 1,
        [InspectorName("接近远离都触发")]
        AnyWay = 2
    }
}
